Excavated Esotera

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Divine

Related to divine magic or deities in general.

Spell Points

Spell Points

The spell point system presented here allows casters to more freely pick and choose which spells they cast each day.

Dedicated Spellcasting

Dedicated Spellcasting

You have a talent for spellcasting that allows you to increase the potency of your spells even when you pursue other interests. Choose a spellcasting class. Spells you cast from that class can be more powerful.

Focused Channeling

Focused Channeling (Divine)

You can channel energy as a focused beam.

Prerequisite:
Directed Channeling, ability to channel positive or negative energy.
Benefit:
When channeling energy, you may change its area of effect to a 120 ft. line.
Normal:
Channelling positive or negative energy is a 30 ft. burst.

Directed Channeling

Directed Channeling (Divine)

You can channel energy in a particular direction.

Prerequisite:
Ability to channel positive or negative energy.
Benefit:
When channeling energy, you may change its area of effect to a 60 ft. cone.
Normal:
Channelling positive or negative energy is a 30 ft. burst.

Share Personal Spell

Share Personal Spell (Metamagic)

You have learned to modify spells that normaly only affect yourself so that you can cast them on others.

Benefit:
A shared spell has a range of touch. Spells with a range other than personal are not affected. A shared spell uses up a spell slot two levels higher than the spell's actual level.

Forge Epic Ring

Forge Epic Ring (Item Creation, Epic)

Prerequisites:
Forge Ring, Knowledge (arcana) 32 ranks, Spellcraft 32 ranks.
Benefit:
The character can forge magic rings that exceed the normal limits for such items.

Fine Wild Shape

Fine Wild Shape (Wild, Epic)

Prerequisite:
Ability to wild shape into a Diminutive creature.
Benefit:
The character can use his or her wild shape to take the shape of a Fine animal.
Normal:
Without this feat, a character cannot wild shape into an animal smaller than Diminutive size.

Epic Spellcasting

Epic Spellcasting (Epic)

Prerequisite:
Spellcraft 21 ranks, Knowledge (arcana) 21 ranks, ability to cast 9th-level arcane spells. OR Spellcraft 21 ranks, Knowledge (religion) 21 ranks, ability to cast 9th-level divine spells. OR Spellcraft 21 ranks, Knowledge (nature) 21 ranks, ability to cast 9th-level divine spells.
Benefit:

Epic Spell Penetration

Epic Spell Penetration (Epic)

Prerequisites:
Greater Spell Penetration, Spell Penetration.
Benefit:
The character gets a +2 bonus on caster level checks(1d20 + caster level) made to overcome a creature

Epic Spell Focus

Epic Spell Focus (Epic)

Prerequisites:
Greater Spell Focus and Spell Focus in the school selected, ability to cast at least one 9th-level spell of the school to be chosen.
Benefit:
Add +1 to the Difficulty Class for all saving throws against spells from the school of magic the character selects to focus on. This stacks with the bonuses from Spell Focus and Greater Spell Focus.
Special:

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