Excavated Esotera

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Arcane

Related to arcane magic.

Epic Spell Focus

Epic Spell Focus (Epic)

Prerequisites:
Greater Spell Focus and Spell Focus in the school selected, ability to cast at least one 9th-level spell of the school to be chosen.
Benefit:
Add +1 to the Difficulty Class for all saving throws against spells from the school of magic the character selects to focus on. This stacks with the bonuses from Spell Focus and Greater Spell Focus.
Special:

Enhance Spell

Enhance Spell (Metamagic, Epic)

Prerequisite:
Maximize Spell.
Benefit:

Efficient Item Creation

Efficient Item Creation (Epic)

Prerequisites:
Item creation feat to be selected, Knowledge (arcana) 21 ranks, Spellcraft 21 ranks.
Benefit:
Select an item creation feat. Creating a magic item using that feat requires one day per 10,000 gp of the item's market price, with a minimum of one day.
Normal:
Without this feat, creating a magic item requires one day for each 1,000 gp of the item's market price.
Special:

Craft Epic Wondrous Item

Craft Epic Wondrous Item (Item Creation, Epic)

Prerequisites:
Craft Wondrous Item, Knowledge (arcana) 23 ranks, Spellcraft 23 ranks.
Benefit:
The character can craft wondrous items that exceed the normal limits for such items.

Craft Epic Staff

Craft Epic Staff (Item Creation, Epic)

Prerequisites:
Craft Staff, Knowledge (arcana) 32 ranks, Spellcraft 32 ranks.
Benefit:
The character can craft staffs that exceed the normal limits for such items.

Craft Epic Rod

Craft Epic Rod (Item Creation, Epic)

Prerequisites:
Craft Rod, Knowledge (arcana) 29 ranks, Spellcraft 29 ranks.
Benefit:
The character can craft rods that exceed the normal limits for such items.

Craft Epic Magic Arms and Armor

Craft Epic Magic Arms and Armor (Item Creation, Epic)

Prerequisites:
Craft Magic Arms and Armor, Knowledge (arcana) 25 ranks, Spellcraft 25 ranks.
Benefit:
The character can craft magic arms and armor which exceed the normal limits for such items.

Familiars at Epic Level

Familiars at Epic Level

Special abilities granted to a familiar continue to grow as the level of its master increases beyond 20th, as shown on Table: Epic Familiar Special Abilities. Even though the table shows advancement only to 42nd level, that is not the limit. The patterns in the table continue infinitely. Familiar special abilities gained at less than 20th level also continue to improve.

Epic Wizard

Epic Wizard

Hit Die:
d4.
Skill Ranks at Each Additional Level:
2 + Int modifier.
Spells:
The wizard

Epic Sorcerer

Epic Sorcerer

Hit Die:
d4.
Skill Ranks at Each Additional Level:
2 + Int modifier.
Spells:
The sorcerer's caster level is equal to his or her class level. The sorcerer's number of spells per day does not increase after 20th level. The sorcerer does not learn additional spells unless he or she selects the Spell Knowledge feat.
Bloodline:

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